Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Throndir

#16
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
February 05, 2022, 06:44:59 PM





"Oh oh oh, let me see!" Melody chirped as she made her way forward to the candles.

[info]Recall Knowledge
[blockquote]Religion 1d20+8 : 19 + 8, total 27[/blockquote][/info]
#17





Although Thedrin was in the way of a clear shot, the archer focused her ki to offset that potential cover. It would be just for the first shot, but Rhenri hoped it would be enough.

[info]Current Stance: Stance of the Piercing Rays
Swift Action: Active Eye of the Needle
Free: 5 ft. step N.
Full attack action: Point-Blank Shot, Rapid Shot, Precise Shot, Eye of the Needle (first short only)
Used Maneuvers: Eye of the Needle

Did not apply any cover/soft cover penalties.

This dice roll has been tampered with!
attack 1, eye of the needle 1d20+11 : 18 + 11, total 29
This dice roll has been tampered with!
piercing 1d8+1 : 6 + 1, total 7
This dice roll has been tampered with!
fire 1d6 : 4, total 4

This dice roll has been tampered with!
attack 2 1d20+7 : 15 + 7, total 22
This dice roll has been tampered with!
piercing 1d8+1 : 5 + 1, total 6
This dice roll has been tampered with!
fire 1d6 : 3, total 3[/info]

[spoiler=Eye of the Needle Reference]Eye of the Needle
Tempest Gale (Boost)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

For most archers, an enemy engaged in melee is a difficult target at best, for a disciple of the Tempest Gale, a smaller target only presents greater opportunity.  After you initiate this boost, your next ranged attack roll this round gains a +4 bonus if the target of the attack is engaged in melee.[/spoiler]
#18





Rhenri took a deep breathe as she quickly drew arrows from her quiver and began to fire at the incoming zombies.

"I reckon they're fixin' to get themselves kilt twice."

[info]Current Stance: Leaping Spirit Dance
Swift Action: Change stance to Stance of the Piercing Rays
Free: 5 ft. step SW.
Full attack action: Point-Blank Shot, Rapid Shot, Precise Shot
[blockquote]attack 1 1d20+7 : 17 + 7, total 24[/blockquote]
[blockquote]piercing 1d8+1 : 4 + 1, total 5[/blockquote]
[blockquote]fire 1d6 : 6, total 6[/blockquote][/info]
[blockquote]attack 2 1d20+7 : 11 + 7, total 18[/blockquote]
[blockquote]piercing 1d8+1 : 5 + 1, total 6[/blockquote]
[blockquote]fire 1d6 : 5, total 5[/blockquote][/info]
#19
"Pro-gram..." Aliana repeated the foreign word. "I've seen you do this before with the wagon, but I feel as if just that alone would be enough for this war."

"I agree!" Synithise butted in. "Sticks and fabrics... Of course, we can do that. If it will help you with your ability, Carrie."






"Good news or bad news... It may perhaps be more of what we do with the news." Eveleen said cryptically. "Matriarch Jasna?" Eveleen turned towards the batfolk.

"It's one of the neighboring kingdoms." Jasna said, picking up the cue. "The kingdom of Bursteig specifically. They've been making discrete contact with various tribal heads. Their kingdom has told us they're willing to take on our kingdom's debt, and unite our kingdom's fragmented tribes. It's heavily implied that they'll seat their own ruler for that 'unification'."

"As you can imagine, this did not sit well with the various other chieftains. Many of them don't want to simply exchange human masters. But there are others who are intrigued by the offer, stating that anything would be better than the Felencorp."

"I admit, I do not have many scouts in other kingdoms. Most are stationed through what's left out of our kingdom. But with your approval, I would like to send some of my most skilled individuals to try to figure out the kingdom of Bursteig's intention."
#20





[info][blockquote]Initiative 1d20+8 : 1 + 8, total 9[/blockquote][/info]
#21
Characters / Re: Rhenri Simra
January 22, 2022, 04:18:23 PM
[info]Level 3 Hitdice, Stalker 2
[blockquote]Rolled 1d8+1 : 3 + 1, total 4[/blockquote][/info]
#22
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
January 16, 2022, 09:25:30 PM





"This is all so so so evil Mister Stagram!" Melody said from Alak's description. "In the temple of Sarenrae there's no risk of beheading if you fail your duties. You get to redeem yourself, and try again."
#23
Kherngolarr - Palace
Day 10 (Jean), Day 12 (Rosalie) - Time: Mid-Afternoon



"A toe...? Heel crushing...?" Lili echoed your words. It only took her a moment to picture what you were saying and began to immediately blush as you swept her off her feet.

When you made it to the loyalists, the dwarven survivors were still processing what had just happened. They were in shock that you weren't completely blasted away from the cannon the high priest had fired. It was actually the king who first broke the silence.

"Ye' deserve mair than a sandwhich wi' a' ye'd done." The king replied while his retainers were still in shock. The king did beckon to two of the dwarves, and you noticed that it was the same two dwarves who had dragged Ren's body back to behind the bunker. With the attention on the dwarves, they stepped to the side revealing Ren's unconscious form. She looked completely metallic, and a few of her appendages were already missing. She was still breathing, but she seemed unconscious. Her wounds looked pretty severe. There were various sections of her body that seemed missing altogether apart from the tentacles. A part of her side, a chunk of her leg, and half of her head squid flaps were missing. If not for the fact that her body looked metallic, you imagine that she would have been much more a grotesque mess. Her metallic form did not bleed, however, so at the very least it didn't seem as if her condition was getting any worse; she was stable.

"A dinnae ken whit manner o' creature she is, bit she pat up a fight protectin' me and me guards. Ah'm hopin' the fightin' is dyin' doon... We'll get oor best healers to help patch her up."

"Faither..." Lili said, still in your arms. "Ye'r nae saying that confidently."

The king shook his head. "She toorned pairts o' her body ta metal when she was wounded enough. It stopped the bleedin', but even if she were ta undo thait noo, th' wounds she has on her body are pretty serious. We doon have th' magic of old ta close wounds magically, but we can do oor best with th' tools we 'ave."
#24
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
December 30, 2021, 11:19:17 PM





[info]Initiative
[blockquote]Perception 1d20+8 : 9 + 8, total 17[/blockquote][/info]
#25





[info][blockquote]Perception 1d20+7 : 6 + 7, total 13[/blockquote][/info]
#26
Location: ???
Time: ???



The large lion laughed warmly at the mention of oil. He continued speaking then, making a joke, and confirming that the scent indeed was perhaps both of what you had been thinking. But his words seemed almost inaudible and incomprehensible, although, the 'royal advisor' within you didn't seem to notice anything amiss. To Amelia's mind, however, there was yet again that very clear and very strange dissonance.

The journey out of the castle and into the city too was just as dream-like, both feeling to be fast and slow-paced all at the same time. Various guards and soldiers had saluted as the duo walked through. Eventually, these individuals slowly morphed into various civilians, and other beastfolk who reached out for their benevolent king and his advisor, unsure of their own future in the wake of whatever strange disaster had fallen upon them.



Location: ???
Time: ???



The scent of the lion grew stronger and stronger even as the images surrounding you began to both fade and blur out of focus. Soon enough, you felt a hand on your shoulder. The sound of a long and drawn-out sigh accompanied that hand. It was quickly followed by the landscape around you starting to become more and more in focus from its earlier blurred-out state.

It would only take a moment to realize that it was the king. You and he were at a tall cliffside, your city just in the background a distance away, over-looking a strange and unfamiliar land. It wasn't as obvious as it was within the castle, but as the morning sun started to peek in the far distance of the horizon, it immediately told the both of you that the reports were true. These were strange lands. It wasn't just the lack of the King's Way road that marked one of the most major trade routes in your country, or the difference in geographical features with the rolling fields replaced by rocky and jagged outcroppings. The skies were an ashen gray color, the sun itself was a distinct blue, and even the various few plants and trees that you could make out from your vantage point were hues ranging between blues and purples.

#27
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
December 12, 2021, 02:09:14 PM
[info][blockquote]Rolled 2d8 : 2, 5, total 7[/blockquote][/info]
#28
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
December 09, 2021, 09:11:15 PM





[info]If given time, Melody will treat Alak again.

[blockquote]Critical heal roll for Spira 2d8 : 3, 5, total 8[/blockquote]
[blockquote]Medicine, Treat Wounds 1d20+8 : 15 + 8, total 23[/blockquote][/info]
#29
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
November 29, 2021, 04:40:16 PM





"You failed when you decided to be a creepy undead thing, mister!" Melody said sticking her tongue out at the skeletal remains. She turned towards her companions, eyeing the wounds that most of them received as she began to pull out her healer's tools.

"If it feels like it hurts, come by and let me treat your wounds."

[info]Melody will begin treating wounds of everyone, while telling a story about Sarenrae. If she gets to treat Alak, she'll be sure to state how so really really really] lucky mister Stagram was to have a priestess of Sarenrae around to tend to his wounds.

Spending 10 minutes per person, if time allows, and no interruptions, in this order:

Alak
[blockquote]Medicine, Treat Wounds 1d20+8 : 3 + 8, total 11[/blockquote]
[blockquote]heal 2d8 : 2, 5, total 7[/blockquote]

Spira
[blockquote]Medicine, Treat Wounds 1d20+8 : 17 + 8, total 25[/blockquote]
[blockquote]heal 2d8 : 7, 4, total 11[/blockquote]

Riven
[blockquote]Medicine, Treat Wounds 1d20+8 : 12 + 8, total 20[/blockquote]
[blockquote]heal 2d8 : 6, 8, total 14[/blockquote]

Belsarus
[blockquote]Medicine, Treat Wounds 1d20+8 : 9 + 8, total 17[/blockquote]
[blockquote]heal 2d8 : 7, 6, total 13[/blockquote]
[/info]
#30
Age of Ashes / Re: Chapter 03 - The Vaults of Altaerein
November 21, 2021, 08:53:14 AM





[info]2 Actions: Cast Divine Lance on Skeletal Hellknight
[blockquote]divine spell attack 1d20+8 : 12 + 8, total 20[/blockquote]
[blockquote]good damage 1d4+4 : 3 + 4, total 7[/blockquote]
1 Action: Stride behind Alak[/info]