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Messages - jammermoore

#1
Alright Omar. Yea its a good idea to have you two in the front. Noland follows Omar in to the next room.

[info]Perception check of the room Omar and Noland are in.
[blockquote]Rolled 1d20+8 : 2 + 8, total 10[/blockquote][/info]
#2
Well thankfully everyone is in good shape. This room is starting to feel small we should move on. Noland starts to walk towards the doors. Should the cat take lead or should it be the last to detour anything sneaking up on us again?
#3
Once everyone makes it down the climb, Noland asks Sehra if she is alright. Then asks what attacked them. Noland's attention gets reverted back to the carving on the doors of the figure wearing padded armor.

[info]Knowledge local check
[blockquote]Rolled 1d20+8 : 1 + 8, total 9[/blockquote][/info]
#4
Noland hears Omar hit something, he turns to Alaya "It sounds like they are fighting something up there. Maybe we should look around this room" Noland takes a 5-ft away from the rope to clear the way for the next person.
[info]Perception check of this room
[blockquote]Rolled 1d20+8 : 8 + 8, total 16[/blockquote][/info]
#5
[info] initiative check
[blockquote]Rolled 1d20+3 : 7 + 3, total 10[/blockquote][/info]
#6
After Alaya yelled she made it. Noland states "I'll go down next but I'm not very good with heights." Noland does a quick laugh at his comment, then begins the descent down.

[info]climb check
[blockquote]Rolled 1d20+1 : 19 + 1, total 20[/blockquote]
[/info]
#7
As the sunrod hits bottom. Noland observes the bottom of the shaft.

[info]perception check with stone cunning and trapfinding
[blockquote]Rolled 1d20+8 : 6 + 8, total 14[/blockquote]
[/info]
#8
"Sure Alaya I've got a couple of sunrods"Noland pulls one of his sunrods out of his backpack. and activates it, he proceeds to drop it down it the darkness in front of him. "Hope this give you guys enough light to see."  
#9
After thinking about the problem."Hey Omar please go outside and grab a large rock so we can wedge it into the track to keep the stone open."
#10
After stepping into that next room then Noland steps back out."After looking into the next room we need to keep this stone open for "safety" so give me a sec to possibly figure something out."
[info]Knowledge duneoneering roll
[blockquote]Rolled 1d20+8 : 20 + 8, total 28[/blockquote][/info]
#11
"The only idea I have is let me scout ahead but I rather not get stuck in that room if you guys lose your grip on the stone." Noland peers into the next room.
[info]Perception check with stonecunning and trap finding (I also have dark vision)
[blockquote]Rolled 1d20+8 : 4 + 8, total 12[/blockquote]
[/info]
#12
Noland walks over while watching Omar struggle with the stone."Hey Omar let me help and lets see if it will open with the two of us or do we need Alaya's help too"
[info]Strength check
[blockquote]Rolled 1d20+1 : 5 + 1, total 6[/blockquote][/info]
#13
Noland slow moves towards the tracks to take a closer look at them. Noland waves to the rest of the team, then proceeds to point out the tracks to Omar and Alaya. Noland whispers "Hey you two there's tracks here for this round stone. Hopefully your combined strength possibly could open it"
#14
Noland notices Alaya walking into the tomb, he slowly walks in looking at everything.
[info]Perception check of the chamber with stonecunning (+2) and trapfinding (+1) added in
[blockquote]Rolled 1d20+8 : 6 + 8, total 14[/blockquote][/info]
#15
as the door is opening Noland steps back from the frontlines behind Omar. "Hey guys, I'm going to stay behind the big guy." Noland gets ready to stealth,
[info]stealth check
[blockquote]Rolled 1d20+7 : 19 + 7, total 26[/blockquote][/info]