Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - TheBigJon

#1
Rordan quickly follows up with his allies, summoning a celestial dog near the pair of turkeys next to him. The dog bites the turkey close to him, hoping to rip out a good chunk of it.
[spoiler]Dog:
To hit: [1d20+2] 18 = 18 + 2 = 20
Damage: [1d4+1] 1 = 1 + 1 = 2[/spoiler]

He readies his crossbow and fires at the turkey behind the one his dog attacked.
[spoiler]To hit: [1d20+3] 14 = 14 + 3 = 17
Damage: [1d8+3] 4 = 4 + 3 = 7[/spoiler]
#2
The Guild of Galas'nor / Re: [IC] Trouble in the Sewers
November 30, 2013, 06:25:39 AM
Rordan lagged a bit behind, but quickly caught up. He held his light crossbow at the ready, prepared to shoot anything that came near.

[spoiler]Rordan would shoot at the next rat that attacked any of his party members or him.
To hit
[1d20] 15 = 15
Damage
[1d8+3] 3 = 3 + 3 = 6[/spoiler]
#3
Locations (IC) / Re: [The Pit] Entering
November 22, 2013, 01:34:19 PM
Shael walked with an elven pride, balanced by the monk's humility. He was never one to take down a challenge, and he recognized some of the people joining. A small grin tugged at the corners of his mouth. He'd read the requirements of only entering with just modest clothing and confidence built up inside him. He'd be able to contribute greatly in the event.

Might as well

#4
The Roster (OOC) / [Monk] Shael Dwinaer
November 21, 2013, 05:42:54 PM
Shael Dwinaer?s Progression
Level 1



Quote Shael Dwinaer

Level 1 Elven Monk
Lawful Neutral
Deity: None

STR: 16(+3)
DEX: 18(+4)
CON: 15(+2)
INT: 13 (+1)
WIS: 16(+3)
CHA: 10 (+0)

Size: Large
Height: 6?8?
Weight: 203
Skin: Olive
Eyes: Brown
Hair: None
Age: 18

Hit Die: d8
Hitpoints: 10
Hitpoints per level: 1d8 +2 (con)
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: 0 +4 (dex)+4(Wis, AC Class Bonus)+1(Dodge) = 9
Touch Armor Class: 0 +4 (dex)+4(Wis, AC Class Bonus+1(Dodge) = 9
Flatfooted Armor Class: 0 +4 (Wis, AC Class Bonus) +1(Dodge)= 5

Armor Check Penalty: -0 = -0

Saving Throws
Fortitude save: +2 (class) +2 (con) = +4
Reflex save: +2 (class) +4 (dex) = +6
Will save: +2 (class) +3 (wis)= +5

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +0
Attack (unarmed): +0 (BAB)+3 (Str, Class)
Attack (defensive fighting): -4
Damage (unarmed): 1d6+3(Str, Class) (non lethal/lethal)


Grapple check: +0 (BAB) +3 (str) = +3

Load 
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven

Feats
Flurry of Blows
Improved Unarmed Strike
Stunning Fist
Dodge
Mobility (+4 Dodge AC against attacks of opportunity)


Flaws
Skinny Dipper

Traits

Special Features

Skills
28 skill points at level 1
7 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

Appraise: +1 (int) = 1 
*Balance: +4 (dex)+6(Class Skill) = 10
Bluff:+0 (cha)= 0
*Climb: +3 (str)+7(Class Skill) = 10
*Concentration: +2 (con) +4 (Class Skill) = 6
*Craft: +1 (int) = 1 
Decipher Script: +1 (int) = 1
*Diplomacy: +0 (cha)+4(Class Skill) = 4
Disable Device: +1 (int) = 1
Disguise: +0 (cha) = 0
*Escape Artist: +4 (dex)+6(Class Skill) = 10
Forgery: +1 (int) = 1
Gather Information: +0 (cha) = 0
Handle Animal: +1 (cha) = 1
Heal: +3 (wis) = 3
*Hide: +4 (dex) +4 (Class Skill) = 8
Intimidate: +0 (cha) = 0
*Jump: +3 (str)+7(Class Skill) = 10
*Listen: +3 (wis) +4 (Class Skill)  = 7
*Move Silently: +4 (dex)+5 (Class Skill) = 9
Open Lock: +4 (dex) = 4
*Perform: +0 (cha) = 0
*Profession: +3 (wis) = 3
Ride: +4 (dex) = 4
Search: +1 (int)  = 1
*Sense Motive: +3 (wis) +6 (Class Skill) = 9
Spellcraft: +1 (int) = 1
*Spot: +3 (wis) +5 (Class Skill) = 8
Survival: +3 (wis) = 3
*Swim: +3 (str)+6(Class Skill) = 9
Use Rope: +4 (dex) = 4 

Equipment
Water Skin
#5
The Guild of Galas'nor / Re: [IC] Trouble in the Sewers
November 19, 2013, 07:04:06 PM
Rordan walks with them, alongside the other latecomer and the bard. He makes an attempt to be stealthy, just in case.

[spoiler]Move silently: [1d20+3(dex)] 15 = 15 + 3 = 18 [/spoiler]
#6
The Guild of Galas'nor / Re: [IC] Trouble in the Sewers
November 18, 2013, 06:58:22 PM
Rordan passes Gil while he approaches the entrance to the sewer. He flashed a wink at the knight and entered, a vile smell already sneaking towards him. A torch was left for him, and he might as well use it so as to not waste a spell. An insignificant cough came out of his mouth to alert the others that he was with them.

Huh. They're both scouting. Might as well follow.

His shortspear switched to his right hand and he walked next to the bard.

"After you, halfblood," Rordan had a slight sense of sarcasm, obviously because he, too, was a half-elf. He gestured in front of him, prepared to bring up the rear.
#7
Mission Board (IC) / Re: [Open] Trouble in the Sewers
November 18, 2013, 06:40:29 PM
Rordan's feet dropped off the table as he realized what was happening. Pushing his chair in, he left the area, following the adventurers.

"Hold on! I could use the money..."
#8
The Roster (OOC) / [Sorcerer] Rordan
November 17, 2013, 07:12:45 PM
Rordan 's Progression
Level 1



QuoteRordan

Level 1 Male Half-Elf Sorcerer
Neutral Good
Deity: Ehlonna

STR: 15 (+3)
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 11 (+0)
CHA: 19 (+4)
Size: Medium
Height: 5?8?
Weight: 164
Skin: Pale
Eyes: Green
Hair: Auburn, Short
Age: 18

Hit Die: d4
Hitpoints: 6
Hitpoints per level: 1d4 +2 (con)
Level Adjustment: +0

Speed: 30 feet

Armor
Armor Class: +0 (Robes) +3 (dex) = 3
Touch Armor Class: 10 +3 (dex) = 13
Flatfooted Armor Class: 10 +0 (Clothing) = 10
Armor Check Penalty: -0
Saving Throws
Fortitude save: +0 (class) +2 (con) = +2
Reflex save: +0 (class) +3 (dex) = +3
Will save:   +2 (class) +0 (wis) +1 (indominable faith) = +3

Resistance and Immunities
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

Attacks and Damage
BAB: +0
Attack (melee, shortspear, average): +0 (BAB) +3 (str)= +3   
Attack (missile, light crossbow): +0 (BAB) +3 (dex) = +3
Attack (unarmed): +0 (BAB)
Attack (defensive fighting): -4
Damage (Shortspear, average) 1d6 +3 (str)
Damage (light crossbow, average) 1d8 +3 (dex)
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +4 (chr)

Grapple check: +0 (BAB) +3 (str) = +3

Load 
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb.
Push or drag: 650 lb.

Languages
Common
Elven

Feats
Glamorous (+1 bonus to all Cha-based skill checks, +1 Cha)
? Add another feat here. (From Flaw)

Flaws
Jumpy

Traits
Cool (+1 to all Charisma-based skill checks and ability checks, -1 to all Intelligence and Wisdom-based skill checks and ability checks.)
Indominable Faith (+1 Will saves)

Special Features

Skills
16 skill points at level 1
4 skill points per level after
*Denotes a class skill
Strike-through denotes untrained skills

Appraise: +2 (int) = 2
Balance: +3 (dex) = 3
*Bluff: +4 (cha) +4 (skill ranks) = 8
Climb: +3 (str) = 3
*Concentration: +2 (con) +4 (skill ranks) = 6
*Craft (?): +2 (int) = 2
Decipher Script: +2 (int) = 2
Diplomacy: +4 (cha) = 4
Disable Device: +2 (int) = 2
Disguise: +4 (cha) = 4
Escape Artist: +3 (dex) = 3
Forgery: +2 (int) = 2
Gather Information: +4 (cha) = 4
Handle Animal: +4 (cha) = 4
Heal: +0 (wis) = 0
Hide: +3 (dex) = 3
Intimidate: +1 (cha) = 1
Jump: +3 (str) = 3
*Knowledge (arcane): +2 (int) +4 (skill ranks) = 6
Knowledge (architecture): +2 (int) = 2
Knowledge (dungeoneering): +2 (int) = 2
Knowledge (geography): +2 (int) = 2
Knowledge (history): +2 (int) = 2  
Knowledge (local): +2 (int) = 2
Knowledge (nature): +2 (int) = 2
Knowledge (nobility): +2 (int) = 2
Knowledge (religion): +2 (int) = 2
Knowledge (the planes): +2 (int) = 2
Listen: +0 (wis) = 0
Move Silently: +3 (dex) = 3
Open Lock: +3 (dex) = 3
Perform: +4 (cha) = 4
*Profession: +0 (wis) = 0
Ride: +3 (dex) = 3
Search: +2 (int) = 2
Sense Motive: +0 (wis) = 0
*Spellcraft: +2 (int) +4 (skill ranks) = 6
Spot: +0 (wis) = 0
Survival: +0 (wis) = 0
Swim: +3 (str) = 3
Tumble: +3 (dex) = 3
Use Magic Device: +4 (cha) = 4
Use Rope: +3 (dex) = 3

Spells Per Day
Level 0: 5
Level 1: 3

Known Spells
Level 0
Acid Splash
Mage Hand
Light
Detect Poison
Level 1
Summon Monster 1
Feather Fall
Magic Missile
Equipment