[Patrol] Book 1 - Chapter 1.8.2: Ogres

Started by Throndir, October 19, 2019, 07:13:54 PM

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Throndir




Southern Road from Thalia Village
Day 7 - Afternoon



With some suggestion from Selphie, the group made their way towards the east. With more and more travelers coming from the rest of the Meilstora country, the eastern roads would be the busiest.

[info]Perception checks requested.

Result for this would determine at what distance the next encounter starts.[/info]

Kerrick

#1
Kerrick scans the area with his bow at the ready for anything that would dare impead his travel [info] perception This dice roll has been tampered with!
Rolled 1d20+7 : 17 + 7, total 24

Schnizzer

Virgil, still a little tired and sore from the fight the day before, stretches while holding the reins to the horses. He then shifts his piece of hay in his mouth, grunts, then squints in the morning sun and looks ahead to make sure the road is clear.

[info] perception [blockquote]Rolled 1d20+1 : 7 + 1, total 8[/blockquote]

Oath

Elidia was weary, the fight from the day before still fresh in her mind. The safety of the innocent travelers however took priority. She sat in the wagon, scanning the sides of the road  vigilant for any threats.

[info] perception [blockquote]Rolled 1d20+4 : 6 + 4, total 10[/blockquote]
[/info]

Throndir

#4
[info]Perceptions
170 ft. away, the groups sees large humanoids. There were two of them. It looks like they are busy eating something, while sitting down on the ground. They haven't noticed your presence yet.

Knowledge (local) if you want to identify it. Or state other actions.[/info]

Schnizzer

Virgil slows down the horses to a stop with a quiet,"Woah!" He whispers over his shoulder to the others in the back. "We got company ahead. We might want to move in on foot from here."

[info] Intelligence roll [blockquote]Rolled 1d20+2 : 7 + 2, total 9[/blockquote]

Kerrick

Kerrick stands ready with his bow and waits to see if anyone knows what they are "guys what the hell are those so seem to be something for sure" kerrick nods to his lizard

Throndir

[info]Virgil's Intelligence: 9
These were large humanoids, though you weren't 100% sure what exact type they were. You don't quite know how difficult these will be to fight.[/info]

Oath

[info] intelligence check [blockquote]Rolled 1d20 : 12, total 12[/blockquote]
[/info]

kitkat27

Knowledge check:

[info][blockquote]Knowledge (local) 1d20+6 : 16 + 6, total 22[/blockquote][/info]

Throndir

#10
[info]Elidia's Intelligence: 12
These were large humanoids, possibly and most likely ogres, though you weren't 100% sure what exact type they were. You don't quite know how difficult these will be to fight.

Luna's Knowledge (local): 22
You recognize these as ogres. There was a type of them that lived in the Dungeon in Orario, though, those were much stronger than the ones found on the surface. That said, two surface ogres would still be a challenging fight.

Ogre, CR 3
CE Large humanoid (giant)

DEFENSE
AC 17, touch 8, flat-footed 17 (+4 armor, –1 Dex, +5 natural, –1 size)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3

Environment temperate or cold hills
Organization solitary, pair, gang (3–4), or family (5–16)
Treasure standard (hide armor, greatclub, 4 javelins, other treasure)

Stories are told of ogres—horrendous stories of brutality and savagery, cannibalism and torture. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Those who have not encountered ogres know the stories as warnings. Those who have survived such encounters know these tales to be tame compared to the truth.

An ogre revels in the misery of others. When smaller races aren't available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Nothing is taboo in ogre society. One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the end—yet if there is one thing ogres respect, it is family.

Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command.

Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk.

Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish.

An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards.

A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.

[/info]

kitkat27

Luna turned to Kerrick then looked at the others and said, "Oh, right we got company. They are ogres. What could have brought them here?"

She started bracing herself as well for anything that could ensue.

"I heard they have slow reflexes but thick skinned," Luna said further to the others.

Kerrick

"I think we have to remove them and I don't think it'll be the nice friendly way" kerrick smirks he grabs his bow jumps down off the wagon we are going to want to get closer before we attack I'll start sneaking this way any one that is good in melee should go around that way kerrick points and then starts slowly moving about 90 feet away from the ogres [info] stealth check [blockquote]Rolled 1d20+6 : 14 + 6, total 20[/blockquote]

Schnizzer

Virgil narrows his eyes staring ahead and chews on his hay a bit. "I don't know anything about ogres. Could we talk to them? They look big and would probably be a good ally for the trip." He slowly gets out of the cart leaving his backpack in the back.

Throndir

[info]If you are approaching stealthy, roll Stealth. Kerrick doesn't need to roll again. Otherwise, just state your prep, or what you plan to do, so we can resolve it. I'll force initiative by tomorrow to keep this rolling.[/info]