Fantasy World Creations

Fantasy World Creations => The Gilded Gauntlet => FWC Projects => General Discussion => Screenshots => Topic started by: lightspeed15 on July 25, 2012, 08:27:12 PM

Title: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 25, 2012, 08:27:12 PM
(http://desmond.imageshack.us/Himg18/scaled.php?server=18&filename=jumpj.png&res=landing)

(http://desmond.imageshack.us/Himg585/scaled.php?server=585&filename=battletime.png&res=landing)

(http://desmond.imageshack.us/Himg11/scaled.php?server=11&filename=abilityd.png&res=landing)

(http://desmond.imageshack.us/Himg210/scaled.php?server=210&filename=81080242.png&res=landing)

Comment  (panda)
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: mrlemke on July 25, 2012, 08:48:46 PM
Those graphics look really nice. Is the combat system turn based?
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 25, 2012, 09:28:45 PM
It's ATB battle system, similar to that of Final Fantasy VII
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 25, 2012, 09:30:41 PM
I also thought it was cool that in this game, I simulate the time through the story, so technically days do pass, and you experience some things at night while others at daytime
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: mrlemke on July 25, 2012, 09:38:35 PM
I never played Final Fantasy VII, just plain didn't look interesting. Although that reminds me that I have an unfinished save for FF1 on the Wii Virtual Console.  :sweat:

Anyways, so RPG Maker VX (I think that's what you said you were using) doesn't support even a basic event based time (like press the left key to move and when you move it increments the time by like +10 seconds or whatever)?
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 25, 2012, 10:04:39 PM
There are scripts for that but I didn't want to use the script because it might cause lag with all the others I have and plus this way is better because I can control. Otherwise, one mission that is suppose to be at night will be durin the day which I don't want
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: Emperor Wilbers on July 25, 2012, 10:38:37 PM
those screenshots are amazing, can't wait to play it.
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: mrlemke on July 25, 2012, 10:42:34 PM
Quote from: lightspeed15 on July 25, 2012, 10:04:39 PM
There are scripts for that but I didn't want to use the script because it might cause lag with all the others I have and plus this way is better because I can control. Otherwise, one mission that is suppose to be at night will be durin the day which I don't want
You could just set the time variable to night time and have another variable to check (like time_locked) to keep it at night. :p
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 25, 2012, 10:45:20 PM
Quote from: Emperor Wilbers on July 25, 2012, 10:38:37 PM
those screenshots are amazing, can't wait to play it.
(panda) thanks!!

Quote from: mrlemke on July 25, 2012, 10:42:34 PM
Quote from: lightspeed15 on July 25, 2012, 10:04:39 PM
There are scripts for that but I didn't want to use the script because it might cause lag with all the others I have and plus this way is better because I can control. Otherwise, one mission that is suppose to be at night will be durin the day which I don't want
You could just set the time variable to night time and have another variable to check (like time_locked) to keep it at night. :p

Hmm...that might work...but this way is also easy, all I'm doing is tinting the screen lol.
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: mrlemke on July 25, 2012, 10:50:40 PM
Do whatever way is best, I'm just letting you know in case you need it for the future. :)
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: Hasabushi on July 27, 2012, 10:54:12 AM
You know I could say that those screenshots are great, but rather than tell you something that wont help you, I choose to say that I KNOW YOU CAN DO BETTER :D  Come on that one scene of the plain looks, well plain an ordinary.  I know its a wip so I'll let you slide some :P  Maybe I'm just picky but I'm a not big fan of flat, flat. Maybe make the tiles more 3D'ish.

I do like the sun rays thats a nice touch, and the day night idea by simply tinting the screen is pure genius. Although I would just paint my screen and do that to everyone else that plays the game.... although that could get costly... >_<
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 27, 2012, 11:43:41 AM
Dammit...you've convinced me enough to redo that map! :) haha, I think I'll parallax, it's pretty ugly in game actually....
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: Emperor Wilbers on July 27, 2012, 02:08:23 PM
I'm going to have to agree with Hasa on that one. The third one is a bit "flat." The second one I like because it has depth.
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: lightspeed15 on July 27, 2012, 02:10:37 PM
Well that's because it is a battle background. The field maps are all going to appear flat, that's how the engine works. LOL. If I made the field map 3D it wouldn't work because you could step onto trees and cliffs and everything
Title: Re: Screenshots from Chapter 1 (WIP) [7/25/12]
Post by: Emperor Wilbers on July 27, 2012, 02:13:29 PM
Oh, lol. That would be strange to walk on trees.  :sweat: