[Hunter] Kiel

Started by TrenchKnight, April 18, 2017, 01:41:37 AM

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TrenchKnight

Name: Kiel SunJaw
Age: 34
Height:  7' 01"
Weight: 277 lbs
Alignment: Neutral Good
Class: Hunter
Level Progression: Level 1


Gear/Inventory:
Kiel travels and operates extremely lightly. He wears a simple hide drape with arm and leg wraps of the same make. The weapons he carries are an obsidian headed spear, as well as an obsidian dagger.


Physical Appearance:
Kiel SunJaw is tall and muscular, at just over seven foot tall and around two hundred and seventy seven pounds. His scales are a dark, clay-red with turquoise patterns across his body. He has amber colored eyes set into dark sockets, and a thick column of feather-like structures run from the top of his head, across his back, and down the length of his muscular tail. While not a "phsyical" trait in the visual sense, Kiel has an appropriately baritone voice, which interestingly is not harsh as one would expect, but is nevertheless deep and direct.



Personality:
Kiel is a simple man. Simple, but not stupid. He is content with food and friends, and while he understands the appeal of fancy and opulent desires, he personally has no interest in them. He is moderately spiritual, believing in a sort of "golden rule" mentality of treating others well and expecting to be treated with respect in return, which plays a part in his spiritual beliefs. Thusly, he has a respectful outlook initially, unless someone behaves in a way that gives him reason to act otherwise.

When he is agitated or upset, he calls upon his patience as best he can, though he is prone to a notably audible backlash when pushed. The Rexborn is proud of his lineage and self, and operates with pride. Not arrogant, but yet proud, Kiel does his best to tolerate and respect even the most differing of personalities and views, even when they irritate him or conflict with his personal opinions.



Background:
Kiel is a dinosaurian humanoid, (simplistically referred to as Rexborn, or Dinoborn in the broader sense. Though this, of course, is not his kind's native terminology.) Some tribes refer to themselves as Mesocreta, and this is often used to refer to the broader dinosaurian humanoids overall. His family's name, SunJaw, is from their Tyrannosaur heritage in a place sometimes colloquially referred to by outsiders as the "Isle of Giants". Kiel (and most of his family/tribe) are skillful hunters, survivalists, and craftsmen of weapons and tools. Kiel's spirit attaches to the idea of playing one's part in nature, and subsequently living forever (figuratively speaking) through the cyclic function of nature itself.

The story of his travels are short and uneventful. Normally quite comfortable with living in his home territory and maintaining a happy tribal life of hunting and trading amongst the various tribes and clans, Kiel decided to branch away in the hopes of finding new sights to see, new friends to make, and most importantly: new prey to hunt. Despite being highly intelligent, no more or less than any other given race, Kiel and his people's none-the-less attachment to simple living has given birth to the most valuable of desires one should strive to attain. Amazing food. He has found that even the most different of people can come together over good food.

This being said, Kiel is a talented cook, and while his fare is typically "easy" to make (roast, grill, stewed, etc...) he is, to the surprise of many who don't know him, talented with far more than just spits and stew pots. As skilled with countless cooking tools as he is with the weapons he hunts with, Kiel is quietly proud of his cooking abilities - though he almost never mentions that he has such skills.

When it comes to combat, Kiel's hunting prowess is his general "go-to" method. Stalking and engaging tactically is preferable for maintaining the advantage and keeping control, but the SunJaw people are fierce warriors, defending their land with honor, dignity, and open faced. Standing tall, Kiel and many other SunJaw would likely be just as decisive in an open conflict as they would to hunting and striking with cautious calculation.

Throndir

#1
[info]Unsure if this is for Freeform or D&D mechanics, but I went ahead and converted the sheet, feel free to modify as you see fit, though it's playable as is.

https://docs.google.com/spreadsheets/d/1rb6tjSmZO9yfVsxBqh75IdQJH0x52e99FsIDEEl-ark/edit?usp=sharing

For a quick summary, it's a Hunter/Fighter, focusing down the DEX-melee feat line (dodge, mobility, whirlwind, etc), to go with your description of how he is in combat. That said, he still has a good amount of STR, so he still packs a punch.

Some notes;
-He has spells as part of his Hunter class, you can downplay it, or not use them at all, or change the spells altogether to be more utility-like, and not blatant spell casting if need be. Some players downplay it as natural abilities for their character, also selecting spells that aren't blatantly magical, eg self-buffs, knowledge spells, etc.
-He can have an animal companion, though you may choose not to have one. Currently his sheet does not have one. Attempted to offset this by taking the Summon Nature's Ally spell.
-Racial stats are based off of Dragonborn, due to similarity in size/structure.
-To optimize it, he can wear some armor, light, or at most medium, due to Armor Training, and not receive any penalties. Right now he's armor-less. Would recommend Studded Leather, as that will have no penalties what-so-ever due to Armor Training.
-He has a belt-pouch, backpack, and light horse (as it comes for free for each new character sheet). You can remove any or all of these if need be. I would recommend the pouch at the very least so you can still loot -some- items.
-His inventory is bare, as you mentioned he packs at bare minimum. Currently all it has are the free default items given to all characters.
You may choose to remove them if need be, they are: rations, bedroll, potions of cure light wounds.
-Spent all his starting money on a Totem Spear +2. Fluffed to have an obsidian point. It's better than the regular Spear, and gave it a +2 enchantment so there's a better reason to stick with the weapon for further.
The spear itself has a strong, flexible shaft, and in the hands of one trained in its use, grants a +2 circumstance bonus on Acrobatics checks. The spear's relatively wide head allows it to be used as a slashing weapon, swung side to side, or as a piercing weapon in a more traditional spear-fighting technique.

Gameplay Pros
-Hits hard, and accurate.
-Can be more defensive using Combat Expertise.
-High fortitude and reflex saves.
-Excels in wilderness situations.
-High Hitpoints.
-High Stealth.
-Good number of Pre-combat buffs: Cat's Grace, Bull's Strength, Sun Metal, Returning Weapon

Gameplay Cons
-Weak against any will-based attacks due to low Will saves.
-No armor reduces AC.
-Not very good at socials (low CHA, and no ranks in Diplomacy/Bluff/Intimidate.
-Slow response to range, due to having no range weapon. (Though attempting to offset this, Returning Weapon can be cast on the spear, and it can be thrown.)

Feel free to modify the sheet as you see fit. Use d20pfsrd.com as a resource, or just contact me or Chugs.[/info]

TrenchKnight

Right on. Sounds good to me. Kiel's meant to be used in non-mechanics RP, (for the moment, anyway) but I appreciate the help. Especially considering the prospect of using him for a more in depth usage later on.